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The 16th by Guy David
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Departure
Departure
Time Stands Still
Time Stands Still
Ruined City
Ruined City

Departure (August 2004)
Departure
We try to hold time in our hand, with departure breathing down our neck. We try to catch the best of time, but we are always aware of the end. We stroll through the ruins, trying to make sense in the bird of our life before it goes on it's way.

I started this on Bryce by creating a desert material, and applying it to an endless plane. I used Gothic Ruins from DAZ, uploading them to DAZ|Studio and bringing them to Bryce through Turbo Importer. I changed the Sky & Fog controls to give an eery night time feel added some dramatic lighting using various carefully placed spot lights. I posed Noggins Raven from DAZ at DAZ|Studio then I placed another raven in a slightly different position. I imported both ravens to Bryce, and changed the material of the second one to create the elusion of a ravens soul escaping. I posed the Michael 3.0 model from DAZ at DAZ|Studio, sculpted his face and his body using various morphs, and added a hourglass in his hand. I imported the model to Bryce, positioned him on the desert dune and added some dramatic lighting, then I rendered the piece.

Software used:
Models used:

Detail Images:
Departure - Detail Image #1

Departure - Detail Image #2

Departure - Detail Image #3

Creative Commons License

This work is licensed under a
Creative Commons Attribution 2.5 License.